Ping SDKs

Configure DaVinci client for Android properties

Applies to:

  • DaVinci client for Android

  • DaVinci client for iOS

  • DaVinci client for JavaScript

Configure DaVinci client for Android properties to connect to PingOne and step through an associated DaVinci flow.

Installing and importing the DaVinci client

To use the DaVinci client for Android, add the relevant dependencies to your project:

  1. In the Project tree view of your Android Studio project, open the Gradle Scripts/build.gradle.kts file for the DaVinci module.

  2. In the dependencies section, add the following:

    implementation("com.pingidentity.sdks:davinci:1.0.0")
    Example of the dependencies section after editing:
    dependencies {
    
        val composeBom = platform(libs.androidx.compose.bom)
        implementation(composeBom)
    
        // DaVinci client
        implementation("com.pingidentity.sdks:davinci:1.0.0")
    
        ...
    
        implementation(libs.androidx.core.ktx)
        implementation(libs.androidx.appcompat)
        implementation(libs.material)
    }

Configuring connection properties

Create an instance of the DaVinci object and use the underlying Oidc module to set configuration properties.

The following properties are available for configuring the DaVinci client for Android:

Properties
Property Description Required?

discoveryEndpoint

Your PingOne server’s .well-known/openid-configuration endpoint.

Example:

https://auth.pingone.com/3072206d-c6ce-ch15-m0nd-f87e972c7cc3/as/.well-known/openid-configuration

Yes

clientId

The client_id of the OAuth 2.0 client profile to use.

For example, 6c7eb89a-66e9-ab12-cd34-eeaf795650b2

Yes

scopes

A set of scopes to request when performing an OAuth 2.0 authorization flow.

For example, "openid", "profile", "email", "address", "revoke".

Yes

redirectUri

The redirect_uri as configured in the OAuth 2.0 client profile.

This value must match a value configured in your OAuth 2.0 client.

For example, org.forgerock.demo://oauth2redirect.

Yes

timeout

A timeout, in seconds, for each request that communicates with the server.

Default is 30 seconds.

No

acrValues

Request which flow the PingOne server uses by adding an Authentication Context Class Reference (ACR) parameter.

Enter a single DaVinci policy by using its flow policy ID.

Example:

"d1210a6b0b2665dbaa5b652221badba2"

No

Example

The following shows an example DaVinci client configuration, using the underlying Oidc module:

Configure DaVinci client connection properties
import com.pingidentity.davinci.DaVinci
import com.pingidentity.davinci.module.Oidc

val daVinci = DaVinci {
    module(Oidc) {
        clientId = "6c7eb89a-66e9-ab12-cd34-eeaf795650b2"
        discoveryEndpoint = "https://auth.pingone.com/3072206d-c6ce-ch15-m0nd-f87e972c7cc3/" +
            "as/.well-known/openid-configuration"
        scopes = mutableSetOf("openid", "profile", "email", "address", "revoke")
        redirectUri = "org.forgerock.demo://oauth2redirect"
    }
}

Stepping through DaVinci flows

To authenticate your users the DaVinci client for Android must start the flow, and step through each node.

Starting a DaVinci flow

To start a DaVinci flow, call the start() method:

Start a DaVinci flow
val node = daVinci.start()

Determining DaVinci flow node type

Each step of the flow returns one of four node types:

ContinueNode

This type indicates there is input required from the client. The node object for this type contains a collector object, which describes the information it requires from the client.

SuccessNode

This type indicates the flow is complete, and authentication was successful.

ErrorNode

This type indicates an error in the data sent to the server. For example, an email address in an incorrect format, or a password that does not meet complexity requirements.

You can correct the error and resubmit to continue the flow.

FailureNode

This type indicates that the flow could not be completed and must be restarted. This can be caused by a server error, or a timeout.

You can use the helper functions to determine which node type the server has returned:

Determine node type.
when (node) {
    is ContinueNode -> {}
    is ErrorNode -> {}
    is FailureNode -> {}
    is SuccessNode -> {}
}

Handling DaVinci flow collectors in continue nodes

The ContinueNode type contains collectors. These collectors define what information or action to request from the user, or client device.

There are specific collector types. For example there are TextCollector and PasswordCollector types.

To complete a DaVinci flow we recommend that you implement a component for each connector type you will encounter in the flow. Then you can iterate through the flow and handle each collector as you encounter it.

Access collectors in a ContinueNode
node.collectors.forEach {
    when(it) {
        is TextCollector → it.value = "My First Name"
        is PasswordCollector → it.value = "My Password"
        is SubmitCollector → it.value = "click me"
        is FlowCollector → it.value = "Forgot Password"
    }
}

Continuing a DaVinci flow

After collecting the data for a node you can proceed to the next node in the flow by calling the next() method on your current node object.

Continue a DaVinci flow using next()
val next = node.next()

You do not need to pass any parameters into the next method as the DaVinci client internally stores the updated object, ready to return to the PingOne server.

The server responds with a new node object, just like when starting a flow initially.

Loop again through conditional checks on the new node’s type to render the appropriate UI or take the appropriate action.

Handling DaVinci flow error nodes

DaVinci flows return the ErrorNode type when it receives data that is incorrect, but you can fix the data and resubmit. For example, an email value submitted in an invalid format or a new password that is too short.

You can retrieve the error message by using node.message(), and the raw JSON response with node.input.

Displaying the reason for an error
val node = daVinci.start() // Start the flow

//Determine the Node Type
when (node) {
    is ContinueNode -> {}
    is ErrorNode -> {
        node.message() // Retrieve the cause of the error
    }
    is FailureNode -> {}
    is SuccessNode -> {}
}

This is different than a FailureNode type, which you cannot resubmit and must restart the entire flow.

You can retain a reference to the node you submit in case the next node you receive is an ErrorNode type. If so, you can re-render the previous form, and inject the error information from the new ErrorNode node.

After the user revises the data call next() as you did before.

Handling DaVinci flow failure nodes

DaVinci flows return the FailureNode type if there has been an issue that prevents the flow from continuing. For example, the flow times out or suffers a server error.

You can retrieve the cause of the failure by using node.cause(), which is a Throwable object.

Handling receipt of a FailureNode type
val node = daVinci.start() // Start the flow

//Determine the Node Type
when (node) {
    is ContinueNode -> {}
    is ErrorNode -> {}
    is FailureNode -> {
        node.cause() // Retrieve the error message
    }
    is SuccessNode -> {}
}

You should offer to restart the flow on receipt of a FailureNode type.

Handling DaVinci flow success nodes

DaVinci flows return the SuccessNode type when the user completes the flow and PingOne issues them a session.

To retrieve the existing session, you can use the following code:

Handling receipt of a SuccessNode type
val user: User? = daVinci.user()

user?.let {
    it.accessToken()
    it.revoke()
    it.userinfo()
    it.logout()
}

Leverage Jetpack Compose

The following shows how you could use the DaVinci client with Jetpack Compose:

ViewModel
// Define State that listen by the View
var state = MutableStateFlow<Node>(Empty)

//Start the DaVinci flow
val next = daVinci.start()

// Update the state
state.update {
    next
}

fun next(node: ContinueNode) {
    viewModelScope.launch {
        val next = node.next()
        state.update {
            next
        }
    }
}
View
when (val node = state.node) {
    is ContinueNode -> {}
    is ErrorNode -> {}
    is FailureNode -> {}
    is SuccessNode -> {}
}